# README * [Getting Started](./docs/getting_started.md) * [Changelog](./docs/changelog.md) * [User Interface](./docs/user_interface.md) * [FAQ](./docs/faq.md) * [File Format](./docs/file_format.md) ## About Potree is a free open-source WebGL based point cloud renderer for large point clouds. It is based on the [TU Wien Scanopy project](https://www.cg.tuwien.ac.at/research/projects/Scanopy/) ![](./docs/images/potree_screens.png) At the moment, this project is continued as master thesis under the [Harvest4D Project](https://harvest4d.org/) Newest information and work in progress is usually available on [twitter](https://twitter.com/m_schuetz) General infos, downloads, showcase, etc. at [potree.org](http://potree.org/) Contact: Markus Schütz - mschuetz@potree.org ## Downloads [PotreeConverter source and Win64 binaries](https://github.com/potree/PotreeConverter/releases) ## Showcase Take a look at the [potree showcase](http://potree.org/wp/demo/) for some live examples. ## Compatibility | Browser | OS | Result | | -------------------- |:-------:|:-------------:| | Chrome 42 | Win7 | works | | Firefox 34 | Win7 | works | | Internet Explorer 11 | Win7 | partially works; performance issues | | Firefox | Android | partially works, GUI and stability issues | | Opera | Android | partially works, GUI and stability issues and slow | | Chrome | Android | works | ## Credits * The multi-res-octree algorithms used by this viewer were developed at the Vienna University of Technology by Michael Wimmer and Claus Scheiblauer as part of the [Scanopy Project](http://www.cg.tuwien.ac.at/research/projects/Scanopy/). * [Three.js](https://github.com/mrdoob/three.js), the WebGL 3D rendering library on which potree is built. * [plas.io](http://plas.io/) point cloud viewer. LAS and LAZ support have been taken from the laslaz.js implementation of plas.io. Thanks to [Uday Verma](https://twitter.com/udaykverma) and [Howard Butler](https://twitter.com/howardbutler) for this! * [Harvest4D](https://harvest4d.org/) Potree currently runs as Master Thesis under the Harvest4D Project * Christian Boucheny (EDL developer) and Daniel Girardeau-Montaut ([CloudCompare](http://www.danielgm.net/cc/)). The EDL shader was adapted from the CloudCompare source code! * [Martin Isenburg](http://rapidlasso.com/), [Georepublic](http://georepublic.de/en/), [Veesus](http://veesus.com/), [Sigeom Sa](http://www.sigeom.ch/), [SITN](http://www.ne.ch/sitn), [Pix4D](http://pix4d.com/) as well as all the contributers to potree and PotreeConverter and many more for their support.